SPECIAL ISSUE: MAPPING CULTURE MULTIMODALLY
EDITED BY CRAIG SAPER AND NANCY DUXBURY
This Special Issue of Hyperrhiz uses the phrase cultural mapping to describe both a practice and an emerging interdisciplinary field. With multiple roots extending through theory and diverse areas of practice, from artistic inquiry to community planning, cultural mapping reflects the spatial and placed-based research in cultural and artistic studies, architecture and urban design, geography, sociology, cultural policy and planning, and e-media studies. Its recent adoption within a variety of disciplinary areas has necessitated new methodologies, perspectives, and disciplinary objectives. Continue reading.
A PUBLIC ARTWORK BY JOHN CRAIG FREEMAN WITH CRITICAL COMMENTARY BY JESSICA AUCHTER
Border Memorial: Frontera de los Muertos, augmented reality public art, Patagonia, Arizona, 2015.
We did an unpublicized run at the EEG AR Clinic at LACMA’s Art + Technology Lab today. Beginning Saturday February 14th the Clinics will appear on LACMA’s schedule.
Checkin in at the reception desk.
EEG Device fitting.
We will be broadcasting live via Remote EEG AR, so please drop by. Follow this link in Chrome on a webcam enabled computer and choose ‘Allow’, https://appear.in/EEGAR.
EEG AR Clinic, photo stream, February 14, 2015.
EEG AR Clinic, photo stream, February 21, 2015.
We rolled out the weekly AR Viewing at LACMA’s Plaza in February. Events were listed on LACMA’s calendar, http://lacma.org/eeg-ar-things-we-have-lost.
We broadcasted live via Remote EEG AR. Follow this link in Chrome on a webcam enabled computer and choose ‘Allow’, https://appear.in/EEGAR.
Avatars Visit the Museum, Screenshot, John Craig Freeman, February 5th, 2015.
Joel takes the AR Viewing Device for a test spin.
The crew at work, day one.
Day One, Screenshot, John Craig Freeman, February 5th, 2015.
AR Viewing on LACMA Plaza, photo stream, February 12, 2015.
AR Viewing on LACMA Plaza, photo stream, February 19, 2015.
Last week, the official EEG AR: Things We Have Lost page launched on LACMA.org.
The map is dynamic with active sites and will develop over the course on the next three months.
Desi Gonzalez, Graduate Student, Comparative Media Studies, MIT
LACMA Unframed, Art + Technology
December 3, 2014
Desi Gonzalez is a graduate student in Comparative Media Studies at MIT. Her dissertation research includes investigating art and technology programs in museums, among them, our Art + Technology Lab. Recently, she talked to artist John Craig Freeman, one of the Art + Technology Lab grant recipients. Freeman is working on a project called EEG AR: Things We Have Lost. The acronyms in the title refer to two technologies the artist has been experimenting with: electroencephalography—or brainwave sensing—and augmented reality, which overlays computer-generated imagery onto the real world. Desi and John Craig sat down to discuss his project, its origins, and the use of public space as a site for technology-based art. Read the interview.
Art in Odd Places
October 9th – 12th, 2014
14th Street between Union
Square and 9th Avenue
New York City
There are particular locations around the world where network activity has become so intense that the virtual world has begun to penetrate into the real. 14th & AR in New York City is one of the most active of these sites. Artist John Craig Freeman has developed a software application for mobile devices that allows the general public to detect and view this phenomenon.
Theorist and science fiction authors have predicted for years, that the virtual world would one day begin to merge with the real. Bits and bytes will leak into and mingle freely with atoms and molecules.
Like the subterranean watershed, virtual dimensions courses through the cityscape in rivers of fiber optic flows, just below the surface, often indictable with the naked eye. 14th & AR converts the users phone into a divining rod of sorts, allowing netzens to dowse for alternative realms of awareness. Dig deep enough and virtual reality leaks into the physical world unabated, a fountainhead the hyper-real.
Objects appear to replicate and float off into the sky. Entire buildings lose their mooring and drift away. Reality itself becomes unstable and fleeting at the intersection of 14th & AR.
Please see the 14th & AR, New York City project website for more.