Although the world is abuzz with the first successful and widely popular game using Augmented Reality (AR), Pokémon GO, artists have been creating AR art for years. Joseph Farbrook, John Craig Freeman, Will Pappenheimer and Zachary Brady are all pioneers and early adopters of AR technology. The Boston Cyberarts Gallery is proud to present these artists in ARt: Augmented Reality for our first exhibition of the season.
Green Street & AR, John Craig Freeman, immersive augmented reality, Cyberarts Gallery, Boston, 2016.
Drawing Constellations by Will Pappenheimer, in collaboration with Zachary Brady, is an interactive drawing, installation, and app that uploads drawings to a constantly moving and evolving 3-dimensional “constellation” situated within and outside of the gallery. Upon creating a drawing on a tablet, the user’s drawing is then transferred into 3D augmented reality space, superimposed and sited at the gallery by GPS location.
Defending Virtual by Joseph Farbrook is an AR artwork in which a one hundred-dollar bill rests on a traditional pedestal, inciting temptation. When viewed through a tablet screen, the bill is defended by a hand holding a gun, waving and aiming throughout the room, making threatening gestures at anyone who gets too close. As money is arbitrarily produced by governments, traded wildly on the stock exchange, and commoditized into debt, what exactly does it currently represent? Both its value and defense of its value have become entirely virtual, yet the consequences of this are often devastatingly real.
Green Street & AR, by John Craig Freeman, is a site-specific AR art piece for smart phones and mobile devices. There are particular locations around the world where network activity has become so intense that the virtual world has begun to penetrate into the real. Objects appear to replicate and float off into the sky. Entire buildings lose their mooring and drift away at the intersection of Green Street & AR.