“Imaging Place” was designed to be scalable. When I produce work in a new location, I simply add it to the ever-expanding database and link the new location to the global interface. The project is in a perpetual state of becoming. It is cumulative and modular. Although the larger project will never be complete, individual modules can be added whenever and wherever it is produced. It was also designed to allow for the flexible migration to new forms as technology develops. This scaleable, modular and flexible design is why I have been able to sustain the project for eleven years.
I am currently running up against the limitations of Second Life as a platform and I aspire to develop my own open source virtual world. The final form will be a robust, stand-alone participatory social metaverse, where individuals from across the internet will gather to view the work, interact with one another and participate in the work through commenting, tagging and other social networking techniques. Ultimately users will be able to contribute to the expansion of the project.